![]() ![]() Either way, though, the move did end up being nerfed. There were people already crying out for a nerf on the game's debut, and people who didn't think the assist needed nerfing, and they told those people to learn to deal with it. Due to a mistake in the game's coding, it had a lot more invincibility frames than it should have, making countering it difficult. Capcom 2, specifically on the utility of the assists. Some of those same newer players were also somewhat put off by the influences from Marvel vs. However, newer players, especially those new to the genre in general, were not so happy with this. This obviously appealed to older fans and fighting game veterans who are used to seeing most early Game Breakers eventually find counters. Mike believes that you cannot make changes based off a limited amount of play and prefers to let a game grow before he and his team make any balance changes.
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